Installation
Races of Valheim is a Jötunn mod, so it needs BepInEx and Jötunn underneath it.
Requirements
| Dependency | Version the mod is built against |
|---|---|
| BepInExPack Valheim | 5.4.2333 |
| Jötunn | 2.26.1 |
Newer patch versions of either are normally fine. If the mod stops loading right after a Valheim update, see Troubleshooting.
With a mod manager (recommended)
Install Races of Valheim from Thunderstore through r2modman, Gale or the Thunderstore app. The manager pulls BepInEx and Jötunn in automatically, and keeps this mod isolated in its own profile so you can turn it off without touching your vanilla install.
Manual install
- Install BepInExPack Valheim into your Valheim folder.
- Install Jötunn into
BepInEx/plugins. - Extract the contents of the Races of Valheim archive into
BepInEx/plugins. - Launch the game once and check
BepInEx/LogOutput.logfor a line mentioningcom.nandor.racesofvalheim.
Dedicated servers
Install the same three components on the server as well.
The mod's race data lives in two places:
- Your character stores the chosen race and any personal state (
m_customData), so it travels with you between worlds and servers. - The world supplies the boss-kill flags that drive progression.
That means a character created as a Skadi on one server is still a Skadi on another — but the tier of powers they have access to is recalculated from whichever world they are currently in. See Multiplayer for the full behaviour.
:::warning Every player needs the mod Races of Valheim is not server-side only. A vanilla client connecting to a modded server will not see other players' transformations and will not be able to pick a race. :::
Uninstalling
Remove the plugin from BepInEx/plugins. Your character keeps the race data it saved but
nothing reads it any more, so the character reverts to a normal Viking. Reinstall the mod
and the race comes straight back.
:::note One thing does not revert Skin colour is applied through the mod's own patches, so it disappears with the mod. But a character that was mid-transformation when the mod was removed may need one death or one relog to render correctly again. :::