Trol
Massive brute strength. Towering over others, at peace with the Black Forest — but fire burns a Trol 50% harder than anyone else.
The Trol is the hauling and smashing race. It starts as the answer to Valheim's inventory weight problem and ends with you at two and a half times normal size, wielding a felled log as a two-handed weapon.
Base kit (tier 1)
- 20% larger than a human, natively.
- +200 max carry weight.
- +3 armour per boss defeated, scaling continuously with your tier.
- 4th stomach slot, from the start — no boss required.
- Weakness — Kindling. Fire finds you where nothing else does: every burn lands for
50% more damage than it would on anyone else (
TrolConfig.FireWeaknessMultiplier), and no armor or resistance changes that.
Progression
| Boss | Unlock |
|---|---|
| Base | +20% size · +200 carry weight · +3 armour per boss · 4th stomach slot |
| Eikthyr | Increased XP for physical labour and blunt combat — Clubs, Unarmed, Axes, Pickaxes, WoodCutting |
| The Elder | Rock Throwing · +10% passive health regeneration |
| Bonemass | +5% size · +50 carry weight · +10 club/unarmed damage · +10 rock damage |
| Moder | True Form (H): you become a forest troll |
| Yagluth | +5% size · +50 carry weight · +5 club/unarmed damage · +5 rock damage · 5th stomach slot |
| The Queen | Log Weapon — grab a felled log while in True Form and wield it · True Form size increased to 2.5× |
| Fader | Wielded trees instantly smash through the toughest Ashlands materials |
Controls
| Key | Action | Available from |
|---|---|---|
| G | Throw Rock | The Elder |
| H | True Form | Moder |
| E | Grab Log (look at a felled log while in True Form): the game's Use key, or Use on a gamepad | The Queen |
| Left click | True Form: punch, or the first log swing with a log in hand | Moder |
| Middle click | True Form: ground slam, or the second log swing with a log in hand | Moder |
| Right click | True Form: block, arms raised in a guard | Moder |
| Right click + Jump | True Form: roll | Moder |
The three keys are rebindable from BepInEx's Configuration Manager. Since v1.6.4 Grab Log also answers the game's own Use key, so it works on a gamepad; the Grab Log key still works. The mouse buttons are not used in Legacy True Form, where your weapons attack as usual.
Since v1.6.4 True Form attacks cost stamina, as a weapon swing does: punch 10, log side
swing 10, log overhead 12, ground slam 18, lowered by your Clubs or Unarmed skill.
Each has its own entry under Trol - True Form. A stagger plays the troll's own stagger and
cancels the blow you were swinging.
Mechanics worth knowing
Carry weight
By the Yagluth tier you are carrying +300 over baseline before any gear, belts or buffs. Mining runs stop being round trips, and building projects stop being logistics puzzles. For a lot of players this alone is why they pick the race.
Rock Throwing (The Elder)
Hurl a boulder for heavy physical damage — 25 blunt to start, +10 at Bonemass and +5 more at Yagluth, on a 60-second cooldown. Because it is physical rather than elemental it stays relevant deep into the game, and it gives the Trol the ranged option the rest of its kit lacks.
True Form changes the arithmetic: +40 damage on top, and the cooldown drops to 15 seconds. The same bonuses carry over to the log you throw once the Queen is down.
Stomach slots
The Trol is the only race that gets more normal food slots rather than a different diet.
| Tier | Slots |
|---|---|
| Base | 4 |
| Yagluth | 5 |
The 4th slot needs no boss at all - it is there from your very first meal as a Trol. Five simultaneous foods (from Yagluth on) is a very large effective health and stamina pool, and it stacks with everything else the race does.
Only real food goes through the stomach check. Potions and meads are on vanilla's rules, including their own cooldown — until v1.4.14 the extra-stomach check caught every consumable, so a full Trol could not drink a potion at all, and a Trol with room skipped the potion's cooldown instead.
Bare fists chop and mine
A Trol does not need an axe or a pickaxe. An unarmed blow against a tree lands as chop damage and against rock as pickaxe damage — the blunt total plus 3 per boss defeated — and raises WoodCutting or Pickaxes as it goes. The tool tier grows with your progression too, which is what decides whether a material will break at all:
| Boss | Fists count as |
|---|---|
| Eikthyr · The Elder | Flint / Bronze tier |
| Bonemass | Iron tier |
| Moder | Silver tier |
| Yagluth | Black Metal tier |
| Fader | Flametal tier |
The bonus was applied on whichever machine owned the tree or rock — usually the host — where the hit does not belong to the local player. Every client's fists were plain unarmed blows against wood and stone. It is now applied on the attacking player's own machine, before the hit is sent.
True Form (Moder)
Since v1.5.11 True Form hides your Trol and puts Valheim's own forest troll in its place, as tall as your True Form (2×, 2.5× from The Queen), in your Trol's skin colour. Every player sees the troll.
Weapons are put away while it lasts and the troll fights with its own attacks:
- Left click punches. Middle click (the secondary attack on a gamepad) slams the ground: the slam breaks trees and rocks around it and digs into the terrain, never inside a ward you have no access to. Before v1.6.3 the slam was on right click.
- Right click blocks, the way it does with a shield, and the troll raises its arms into a guard. You stand rooted while guarding: you can turn but not walk. Other players see the guard.
- Block + Jump rolls, half as far as a normal roll. The troll leaps with its own jump animation, played at double speed so it ends with the roll.
- With a log in hand, left and middle click become the troll's two log swings.
- Throw Rock plays the troll's own throw.
- You stand still through every attack, and crouching sneaks at a walk.
Damage is half a real troll's, scaled by your Clubs skill like a club. The +40 True Form melee bonus and the tier bonuses still add on top. A thrown rock gets +40 too, and its cooldown drops to a quarter.
Options under Trol - True Form:
| Option | Default | What it does |
|---|---|---|
Troll Model Size | 1 | Scales the troll model on top of the True Form size |
Troll Attack Damage | 0.5 | Share of a real troll's damage |
Troll Attack Reach | 1.3 | How far ahead the attacks land |
Ground Slam Crater | on | Whether the slam digs into the ground |
Legacy True Form | off | See below |
It lasts 60 seconds and then goes on a 10-minute cooldown (Duration and Cooldown
under Trol - True Form). Past Fader neither applies: since v1.4.16 the form lasts until
you press H again, with no cooldown, so reverting is a choice rather than the form running out.
A form already running when Fader falls keeps its old duration; the next one is permanent. The
radial menu entry presses the same key, so it is a toggle from a gamepad too.
Legacy True Form
Turn on Legacy True Form under Trol - True Form for the True Form from before v1.5.11: your
own Trol grown huge, weapons in hand, attacking as usual. Use it with EnhancedValheimVRM or
another player model mod, which needs the player's body to stay visible. Each player picks their
own and other players see you the way you picked; a server cannot force it.
Your weapons reach as far as the troll is big. Until v1.5.14 every swing was measured at a human's range, so only the closest targets got hit; melee range and swing width now grow with the model, for every race that grows.
Your camera goes up with you. Until v1.4.19 only other players saw a Trol's height — the body was resized but the eye stayed at human level, so from your own chair nothing had changed. The view now lifts as the form grows and lowers again on the way back.
Log Weapon (The Queen)
While in True Form, look at a felled log and press E (a crosshair prompt confirms it) to grab it and wield it as a massive two-handed weapon: the troll swings it with left and right click. You can also throw it.
The game only lets you use something within 5 m of your eyes, and in True Form your eyes are about 4 m up, so until v1.5.1 a log at your feet was nearly out of reach. How far you can reach now grows with how tall you are: about 6 m for a Trol, 10 to 12.5 m in True Form. A log you are holding keeps its own size in True Form instead of growing with you.
At the Fader tier those wielded trees smash instantly through the toughest materials in the Ashlands, which turns the ability from a novelty into a genuine traversal and mining tool.
Since v1.5.1 the log you throw is the one the Deep North's Frost Troll hurls — just one,
not its volley of eight — read off the monster's own weapons at runtime. It hits exactly as hard as
a True Form rock, takes the same Throw Rock bonuses from Bonemass and Yagluth, and leaves a half
pine log where it lands. From v1.4.16 the mod looked for it under "Gammeltroll", the developers'
own name for the Frost Troll, found nothing, and threw the old physical log instead. If the
projectile cannot be found, that physical log is still the fallback and a warning goes to the log;
dumpgammel in the console shows what was found.
Skill XP
The Eikthyr tier boosts XP for the skills the race actually uses — Clubs, Unarmed, Axes, Pickaxes and WoodCutting. It is a labour-and-blunt package, not a general multiplier, and it lines up exactly with what a Trol build wants to be doing anyway.
Skin and hair colour
Since v1.5.10 you pick your Trol's colours in Configuration Manager, under
Trol - Appearance: Skin Color for the skin, Hair Color for the hair and beard. Each Trol
publishes its own choice, so every player sees you in your colours. The colour changes while
the picker is open, no relog needed.
The defaults are the colours every Trol wore before, peacock blue skin and golden blonde hair.
For something closer to Valheim's own trolls, Polarctico, who asked for the option, suggests
7FA8C9. The game multiplies the colour with the skin texture, so it comes out a little darker
than the swatch.
A Trol on a version older than 1.5.10 publishes nothing, so everyone else sees the defaults.
Stations
War Totem
A troll's head on a core-wood post (1 Round Log, 1 Forest Troll trophy) that hires warbands for coin — five group slots, filled from a fixed roster, no discount applied to the price the way the Dvergar's trader-kin bank gets one. It is race locked: the totem was the first station in the mod built that way, and only a Trol can raise one.
| Warband | Price | Members | Needs Yagluth's drop |
|---|---|---|---|
| Greydwarf Patrol | 400 | 4 Greydwarf, 1 Shaman, 1 Elite | No |
| Troll | 700 | 1 Troll | No |
| Staff Troll | 900 | 1 summoned Troll | No |
| Fuling Patrol | 1,400 | 4 Goblin, 1 Shaman, 1 Brute | Yes |
| Fuling War Band | 2,000 | 4 Goblin, 4 Goblin Archer | Yes |
Using Yagluth's drop on the totem unlocks the two Fuling bands. A hired warband is tamed, heals itself, carries no loot, and never returns once it falls — a dead band is money spent. Unlike every other race station, the totem has no density limit of its own; nothing currently stops you raising more than one.
Trol's Hammer
A second builder's hammer — 1 Core Wood, 2 Fine Wood, at a Workbench — that builds everything the ordinary hammer builds, out of the same materials, just 20% larger. Any race can craft it, not only Trol; it is the one item in this section that is not race locked at all.
Hold Alt and scroll in build mode to choose the size, from 1 to 3 in steps of 0.05. The size
floats over the preview whenever it is not 1.2, and with the repair tool selected, aiming at a
piece shows the size it was built at. The same number is a slider under Trols Hammer.
Shrink Hammer
The small sibling, for details: 2 Fine Wood and 2 Resin at a Workbench, any race. It builds the
same menu from 0.25 to 1 times the vanilla size, with the same Alt + scroll, size label and
repair-tool readout, and a slider under Shrink Hammer.
See Stations for every race's chain side by side.