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Console commands

Races of Valheim registers four console commands through Jötunn.

Opening the console​

Press F5 to open Valheim's console.

Most of these commands work without cheats enabled, but if a command reports nothing at all, type devcommands first.

The commands​

resetrace​

resetrace

Clears your character's race and reopens the selection screen.

Specifically, it:

  • removes the saved race from your character
  • removes the Fenrir curse and force-reverts any active Fenrir form
  • removes the race status effects (Aswid, Skeleton and Skadi stats, Skadi cooldowns)
  • restores your original skin colour, saved when you first picked a tinted race
  • broadcasts Human to other players so their view of you resets too
  • reopens the Choose your Race menu

You must be in-game — running it from the main menu prints "You must be in-game to reset your race."

There is a console-free way

Since 1.3.8 the Race Menu Ward has a Reset Race button that runs exactly this same code path. One is placed near the sacrificial stones of every new world.

caution

Resetting clears the race and its effects. It does not roll back permanent consequences — skill XP earned at a doubled rate stays earned.

checkprogression​

checkprogression

Prints your current progression tier (1–8) to the console and flashes it on screen. Read-only and safe to use at any time.

increaseprogression​

increaseprogression

Debug. Raises your effective tier by 1, up to a maximum of 8, without killing anything.

The first call snapshots your real tier and starts overriding from there. The override is local and temporary — it lives in memory for the session, does not touch the world's boss flags, and does not persist across a restart.

Useful for testing a race's late-game kit without a full playthrough.

resetprogression​

resetprogression

Debug. Drops the override and returns you to the world's real progression tier, then prints what that tier actually is.

There is a console-free way

Since 1.4.7 the Race Menu Ward has a Reset Progression button that runs exactly this same code path.

dumpanim​

dumpanim <prefab>
dumpanim live

Debug, added in 1.4.24. Writes what a creature's animator can do to the log: its parameters, its layers, every animation clip with name and length, and every event on every clip — the instant, the method it calls, and the asset it hands over. That last column is where a sound wired into an animation lives, which is how the wolf's howl was found.

dumpanim live instead watches every animator under your character and logs each clip as it starts. Standing still in a form and reading the log is how you find out what it plays on its own. Run it again to stop.

Given a prefab with no animator — a sound, an effect — it dumps the hierarchy, the components and the audio settings instead, which is a way to inspect something without spawning it.

Useful in a bug report: if a form's animation or sound misbehaves, dumpanim <creature> and the log lines around the problem say more than a description can.

Tier reference​

TierBoss
1No bosses defeated
2Eikthyr
3The Elder
4Bonemass
5Moder
6Yagluth
7The Queen
8Fader

Applying a change​

Progression drives stats and unlocks that are recalculated when your equipment is next set up. After increaseprogression or resetprogression, the mod nudges that refresh for you — but if a newly granted ability seems inert, unequipping and re-equipping anything, or relogging, forces it.