Earlier releases
These versions predate the repository's history, so exact release dates are not recorded. They are listed newest first. Everything from 1.3.4 onward lives in Release Notes.
v1.3.2
Aswid
- Blood Magic (Vampiric Aura) is now only active while blocking in Bat or Mist form. Base damage reduced by 50%.
- Added thematic day/night transition messages — "what a horrible night to have a curse".
Bugfix
- Fixed the new automatic food consumption logic for Aswid physical kills failing to find the correct prefabs for basic animals like deer and boars.
v1.3.1 — the Trol
- New race: Trol. The sixth playable race. Huge size, immense strength, rock throwing, and the ability to wield trees as weapons.
- Combat. Starts with increased size and carry weight, scales stats as bosses fall, and unlocks rock throwing at The Elder tier.
- True Form. Unlocked at Moder. After The Queen, look at trees while in True Form to rip a log out and use it as a massive two-handed weapon.
- Stomachs. Unlocks a 4th slot at Bonemass and a 5th at Yagluth — up to five foods at once.
- Fixed various item and food duplication bugs, and polished the eating logic to integrate with the native UI.
v1.3.0 — the Furling
- New race: Furling. The fifth playable race, a goblin with a unique head model and a full progression tied to all seven bosses.
- Eikthyr — Master of Shadows. Sounds below 15 m are suppressed, making you nearly silent at night or in dungeons.
- The Elder — The Wickerman. −50% fire and poison damage. Arrows gain bonus fire damage.
- Bonemass — Dance of the Dead. Crafting meads, bombs and ammo yields double quantity.
- Moder — The Man/Woman on the Silver Mountain. Doubled trophy drops, bonus coins from starred enemies, doubled ore yield.
- Yagluth — The King is Dead, Hail to the King/Queen. In the Plains the 2× XP multiplier extends to all skills, including Elemental and Blood Magic. HUD status icon when active.
- The Queen — In the Mist He/She Was Standing. Eitr foods last twice as long.
- Fader — Through Fire and Flames. Permanently wreathed in flames (visual only), full fire immunity, and physical attacks set targets alight.
- Bugfix. Fixed the
MineRock.RPC_Damage→MineRock.RPC_HitHarmony patch after a Valheim update renamed the method.
v1.2.0
- Multiplayer sync. Fully implemented visual syncing for Aswid forms (bat, mist) and Skadi forms (bear, wolf, hatchling, Fader) so other players can see your transformations.
- Aswid. Scrapped the Fader (surtling) visual override; the final progression state now makes the player 10% taller and adds a flat +30 physical damage bonus.
- Aswid. Defeating enemies with physical attacks in the final state now automatically consumes them if food slots are available.
- Removed remaining localisations of the old "Strigoi" name.
v1.1.0
- Aswid. Passive speed and jump bonuses are now properly doubled at night.
- Aswid. New enslavement power at the Yagluth tier — enslave non-tameable, non-boss enemies for 60 seconds on a 15-minute cooldown. Thralls fight alongside you and drop standard loot.
- Aswid. Edible thralls are automatically consumed on death at the Fader tier.
- Aswid. Complete overhaul of the food system. Added Mistlands and Ashlands creatures to the consumption map, with food stats scaled from creature health.
- Aswid. Excluded undead and inorganic creatures — skeletons, draugr, golems — from being edible.
- Aswid. Added a dynamic green light effect to all forms at the Bonemass tier.
v1.0.0
- Initial release with four distinct races.
- Aswid life-draining and night transformations.
- Complete progression system tied to Valheim's bosses.