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Gamepad and the radial menu

Races of Valheim was built on a keyboard, and for a long time a controller could not reach half of it. Three releases fixed that: v1.4.14 gave the transformed forms their attacks, v1.4.15 added the radial menu and Skadi's flight, and v1.4.20 stopped the Cold Spell firing every time a gamepad player placed a building piece.

Why abilities are not on a button​

There is no spare button. Every physical pad button is bound by vanilla in all four layouts; the only chords the game leaves alone are two in the Classic layout, and one of those is already the transformed forms' attack. Rather than fight the game's own bindings, race abilities go through the menu vanilla built for exactly this problem.

The radial menu​

Open it the way you always do — hold the right stick, or press the radial key on a keyboard — and there is a group named after your race, with one entry per form and ability:

RaceEntries
AswidBat Form · Mist Form · Eclipse · Tame · Devour
DvergarRunic Ping · Runic Overcharge
FenrirWolf Form · Fenrir Form · Cultist Form · Howl
SkadiDrake Form · Moder Form · Fader Form
SvermRavager Strain
TrentaPurple Rain · Homecoming Portal · Muspell Form
TrolTrue Form · Throw Rock · Grab Log
Any race with clawsGrow Claws

An entry does not call into the race directly — it presses the key you have bound. That is the whole design: unlocks, cooldowns, day/night rules and the messages that come with them behave exactly as they do from the keyboard, and a rebound key is followed with no extra work. Trol's True Form past Fader is a toggle from the radial for the same reason.

Form attacks​

Each form attack answers the pad button vanilla pairs with the same mouse button, following whichever layout you picked in the game's settings:

MousePad
Left clickAttack
Right clickBlock
Middle clickSecondary Attack

This covers the Fenrir forms, Skadi's three dragons, the Sverm's Ravager Strain and the Trenta's Muspell. The keyboard side stays rebindable; the pad buttons are fixed, because they are read through vanilla's own layout rather than bound again by the mod.

Skadi's flight​

Drake and Moder flight read only the mouse and keyboard until v1.4.15, so a pad player could neither take off nor steer once airborne.

InputAction
BlockTake off · land · cancel a landing
Left stick forwardPower forward and climb
Left stick backBeat backwards along your aim
RunSprint
Right stickSteer — flight follows the camera, same as the mouse

The left stick is a threshold rather than a throttle: flight knows powered forward, reverse, or neither. Pushing forward wins over back, so a stick mashed diagonally will not leave you hovering.

If flight throws errors in the log

Valheim's September 2026 hotfix changed how the game reads the left stick, and the drake was still asking for it the old way — every airborne frame threw a MissingMethodException and the drake could not fly at all. Fixed in v1.4.18, which works against both versions of the game.

The Cold Spell on a pad​

The spell sits on the secondary attack button, which the pad also uses to remove pieces (Classic) or place them (Alt 2). Two rules keep that from casting a spell every time you build:

  • It never casts while you hold the hammer, hoe or cultivator. This applies on the keyboard too, where middle mouse is Remove.
  • On a pad it casts bare-handed only. With a weapon, shield, torch or tool in hand, the button goes back to that item's own secondary attack, as it does in vanilla. Bare-handed, the spell casts without the unarmed kick.

Keyboard players are unaffected: the Cold Spell key works as it always has, and is still rebindable.

Keybinds stay yours​

Keybinds are one of the few settings the mod never syncs from the server — see Multiplayer. Whatever you bind on your own machine is what the radial menu presses.