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Key bindings

Races of Valheim uses a shared layout: G, H and J are transformation keys, and anything else is race-specific. Keys do nothing until the matching tier is unlocked.

Ability keys by race

KeySkadiFenrirAswidTrol
GDrake FormWolf / UlvBat FormTrue Form
HModer FormUlv / FenringWeight of Shadows (mist)Log Weapon
JSkeleton Dragon FormCultistEclipse
KDominate
IToggle auto-devour
OHowl (in form)
Middle MouseCold Spell

Skeleton, Furling and Draugh have no ability keys — their kits are entirely passive.

In-form controls

Once you are transformed, the mouse buttons become that form's attacks.

Skadi — dragon forms

InputAction
Right MouseToggle flight
W (in flight)Power forward and climb
Left MouseBite/claw on foot · shard barrage in flight
Middle MouseIce breath
Right MouseSpinning tail sweep — Skeleton Dragon, on foot only

Fenrir — beast and cultist forms

InputBeast formsCultist form
Left MouseClawSingle claw
Right MouseHeavy clawFire breath (hold, costs eitr)
Middle MouseJump attackDouble claw
OHowlHowl

Fenrir attacks only fire while grounded.

Aswid

InputAction
Right Mouse (block)Channel the Vampiric Aura — bat or mist form only

Abilities and open menus

Race abilities are gated on the same check Valheim uses for its own controls. They will not fire while:

  • the map is open
  • the inventory is open
  • a chest or other container is open
  • the chat is focused
  • any menu is up

This is why clicking an item inside a container no longer swings your transformed attack.

Rebinding

The keys are currently fixed in code and cannot be rebound from a config file. If a key conflicts with another mod, the practical workaround is to rebind the other mod.

Debug keys

F8 triggers developer diagnostic dumps for several races. It is harmless but produces log spam, and it is not part of normal play.