Key bindings
Races of Valheim uses a shared layout: G, H and J are transformation
keys, and anything else is race-specific. Keys do nothing until the matching tier is
unlocked.
Ability keys by race
| Key | Skadi | Fenrir | Aswid | Trol | Dvergar | Trenta | Sverm |
|---|---|---|---|---|---|---|---|
| G | Drake Form | Wolf / Ulv | Bat Form | True Form | Runic Ping | Purple Rain | Stinger Morph |
| H | Moder Form | Ulv / Fenring | Weight of Shadows (mist) | Log Weapon | Runic Overcharge | Homecoming Portal | — |
| J | Skeleton Dragon Form | Cultist | Eclipse | — | — | Muspell | — |
| U | — | — | Dominate | — | — | — | — |
| I | — | — | Toggle Vampiric Aura and auto-Devour together | — | — | — | — |
| K | — | Grow Cursed Claws | Grow Claws of the Beast | — | — | — | — |
| O | — | Howl (in form) | — | — | — | — | — |
| Middle Mouse | Cold Spell | — | — | — | — | — | — |
K is one shared keybind (RaceClawsConfig) rather than a separate one per race — it grows
whichever race's own claws you carry, for a limited time. See
Aswid and
Fenrir. The Sverm's own claws are permanent and need no
key at all.
Trol's Log Weapon grab (Queen tier) is bound to E by default (TrolConfig.GrabLogKey),
overriding the same native interact key everything else in this table leaves alone — look at a
felled log while in True Form for the on-screen prompt.
Skeleton, Furling and Draugh have no ability keys — their kits are entirely passive. The War Vulture, Trol's Hammer, and the Bone Smith / Bone Cook race stations are all items or buildings operated with the game's own equip, attack and interact keys — none of them register a keybind of their own.
In-form controls
Once you are transformed, the mouse buttons become that form's attacks.
Skadi — dragon forms
| Input | Action |
|---|---|
| Right Mouse | Toggle flight |
| W (in flight) | Power forward and climb |
| Shift + W (in flight) | Sprint — 15 stamina per second |
| S (in flight) | Beat backwards along your aim |
| Left Mouse | Bite/claw on foot · shard barrage in flight |
| Middle Mouse | Ice breath |
| Right Mouse | Spinning tail sweep — Skeleton Dragon, on foot only |
Fenrir — beast and cultist forms
| Input | Beast forms | Cultist form |
|---|---|---|
| Left Mouse | Claw | Single claw |
| Right Mouse | Heavy claw | Fire breath (hold, costs eitr) |
| Middle Mouse | Jump attack | Double claw |
| O | Howl | Howl |
Fenrir attacks only fire while grounded.
Aswid
| Input | Action |
|---|---|
| Right Mouse (block) | Channel the Vampiric Aura — bat or mist form only |
War Vulture
Not a race ability — a craftable item, usable by whichever races WarVultureConfig allows
(Furling and Dvergar by default). It has no keybind of its own; it reads the game's own
attack/use button on the item and on the run key instead.
| Input | Action |
|---|---|
| Left click the item (on foot) | Summon the bird and mount it |
| Left click (mounted) | Begin a controlled descent |
| Left click again (descending) | Let go and drop where you are |
| Hold Run | Sprint — 13 m/s for 10 seconds, drawn from a limited reserve |
Cruise flight (7 m/s) is unlimited and free. The sprint reserve refills over 10 seconds once you let go of Run, in the air — landing is never required. What the bird has left shows as its own bar under your stamina bar.
Abilities and open menus
Race abilities are gated on the same check Valheim uses for its own controls. They will not fire while:
- the map is open
- the inventory is open
- a chest or other container is open
- the chat is focused
- any menu is up
This is why clicking an item inside a container no longer swings your transformed attack.
Rebinding
Every key in this table is a real BepInEx ConfigEntry<KeyboardShortcut>, bound once per
mechanic (RaceClawsConfig for the shared K, otherwise each race's own *Config class) — see
the v1.4.0 release notes for when this landed. Install
Configuration Manager
and every key on this page shows up as its own live-editable entry, organized by race and by
topic. Without it, the same entries can be hand-edited in the .cfg file BepInEx generates the
first time you launch with the mod installed. Defaults are exactly what this page describes, so
nobody's controls change until the file — or Configuration Manager — is actually touched.
Debug keys
F8 triggers developer diagnostic dumps for several races. It is harmless but produces log
spam, and it is not part of normal play.