Skip to main content

Key bindings

Races of Valheim uses a shared layout: G, H and J are transformation keys, and anything else is race-specific. Keys do nothing until the matching tier is unlocked.

Ability keys by race​

KeySkadiFenrirAswidTrolDvergarTrentaSverm
GDrake FormWolf / UlvBat FormTrue FormRunic PingPurple RainRavager Strain
HModer FormUlv / FenringWeight of Shadows (mist)Log WeaponRunic OverchargeHomecoming Portal—
JSkeleton Dragon FormCultistEclipse——Muspell—
U——Dominate————
I——Toggle Vampiric Aura and auto-Devour together————
K—Grow Cursed ClawsGrow Claws of the Beast————
O—Howl (any form)—————
Middle MouseCold Spell——————

K is one shared keybind (RaceClawsConfig) rather than a separate one per race — it grows whichever race's own claws you carry, for a limited time. See Aswid and Fenrir. The Sverm's own claws are permanent and need no key at all.

Trol's Log Weapon grab (Queen tier) is bound to E by default (TrolConfig.GrabLogKey), overriding the same native interact key everything else in this table leaves alone — look at a felled log while in True Form for the on-screen prompt.

Past Fader, Trol's H is a straight toggle: the True Form no longer runs out, so the key is how you leave it, and there is no cooldown. Before Fader it lasts its 60 seconds and then the 10-minute cooldown applies. See Trol.

Skeleton, Furling and Draugh have no ability keys — their kits are entirely passive. The War Vulture, Trol's Hammer, and the Bone Smith / Bone Cook race stations are all items or buildings operated with the game's own equip, attack and interact keys — none of them register a keybind of their own.

In-form controls​

Once you are transformed, the mouse buttons become that form's attacks.

Skadi — dragon forms​

InputAction
Right MouseToggle flight
W (in flight)Power forward and climb
Shift + W (in flight)Sprint — 15 stamina per second
S (in flight)Beat backwards along your aim
Left MouseBite/claw on foot · shard barrage in flight
Middle MouseIce breath
Right MouseSpinning tail sweep — Skeleton Dragon, on foot only

Fenrir — beast and cultist forms​

InputBeast formsCultist form
Left MouseClawSingle claw
Right MouseHeavy clawFire breath (hold, costs eitr)
Middle MouseJump attackDouble claw
OHowlHowl

Fenrir attacks only fire while grounded.

Sverm — Ravager Strain​

InputAction
Left MouseBite
Right MouseRam
Middle MouseGround slam
GRoar — 3 m around you, own 10-second cooldown

G does not end the form. It runs its full two minutes.

Aswid​

InputAction
Right Mouse (block)Channel the Vampiric Aura — bat or mist form only

War Vulture​

Not a race ability — a craftable item, usable by whichever races WarVultureConfig allows (Furling and Dvergar by default). It has no keybind of its own; it reads the game's own attack/use button on the item and on the run key instead.

InputAction
Left click the item (on foot)Summon the bird and mount it
Left click (mounted)Begin a controlled descent
Left click again (descending)Let go and drop where you are
Hold RunSprint — 13 m/s for 10 seconds, drawn from a limited reserve

Cruise flight (7 m/s) is unlimited and free. The sprint reserve refills over 10 seconds once you let go of Run, in the air — landing is never required. What the bird has left shows as its own bar under your stamina bar.

On a gamepad​

Every physical pad button is already bound by vanilla in all four layouts, so the race keys in the table above have no pad equivalent. Two things fill the gap, both since v1.4.14/v1.4.15:

  • The radial menu carries a group named after your race, with one entry per form and ability. It presses the key you have bound, so unlocks, cooldowns and messages behave exactly as they do from the keyboard.
  • Form attacks answer the pad button vanilla pairs with the same mouse button: Attack for left click, Block for right click, Secondary Attack for middle click.

Full details, including Skadi's flight on a pad and why the Cold Spell casts bare-handed only, are on Gamepad and the radial menu.

Abilities and open menus​

Race abilities are gated on the same check Valheim uses for its own controls. They will not fire while:

  • the map is open
  • the inventory is open
  • a chest or other container is open
  • the chat is focused
  • any menu is up
  • the hammer's piece-selection panel is open (added in v1.4.11 — vanilla's own check leaves it out, because build input is handled on a separate path)

This is why clicking an item inside a container no longer swings your transformed attack.

Skadi's Cold Spell has one gate of its own: it does not cast while you are holding the hammer, hoe or cultivator, on either device. Middle mouse is Remove in build mode, and on a pad the same button places or removes a piece, so every piece built used to cast the spell and drain the stamina for it.

Rebinding​

Every key in this table is a real BepInEx ConfigEntry<KeyboardShortcut>, bound once per mechanic (RaceClawsConfig for the shared K, otherwise each race's own *Config class) — see the v1.4.0 release notes for when this landed. Install Configuration Manager and every key on this page shows up as its own live-editable entry, organized by race and by topic. Without it, the same entries can be hand-edited in the .cfg file BepInEx generates the first time you launch with the mod installed. Defaults are exactly what this page describes, so nobody's controls change until the file — or Configuration Manager — is actually touched.

Debug keys​

F8 triggers developer diagnostic dumps for several races. It is harmless but produces log spam, and it is not part of normal play.