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v1.4.20 — a refused building costs nothing

Races of Valheim developer

A tester noticed wood going missing. Building something your race is not allowed to build showed the refusal, stopped the building, and then charged you for it anyway — because Valheim takes the cost in a step that never heard about the refusal.

Plus a gamepad problem with the same shape: a Skadi who could barely build, because every piece she placed also cast a spell.

v1.4.19 — your own height, and mobs that fight back

Races of Valheim developer

Five tester reports, and four of them turn out to be the same shape of bug: something the mod computes for everyone except the player it belongs to. The Trol's height existed on every screen but their own. The Fenrir's forms animated for everyone but the transformed player's onlookers. A truced mob took a hit personally and forgot about it one frame later.

v1.4.18 — the shops that would not open, and a Fenrir at double speed

Races of Valheim developer

Valheim 1.0 added fields to every shop item, and a September hotfix changed how the game reads a gamepad's left stick. Both landed on this mod: the faction merchants could not open a shop window at all, and the Drake could not fly. Plus the Fenrir running at twice the speed it advertises, which has been true for a long time and nobody had measured.

v1.4.15 — what Valheim 1.0 quietly broke, and a radial menu

Races of Valheim developer

Valheim 1.0 added one extra value to the calls that put an item into a station, and changed how a mead barrel records what is in it. Neither is a large change. Between them they stopped every Bone Servant working, at every station in the game, and quietly took the Aswid's four-times fermentation away.

Alongside those: the radial menu, flight on a gamepad, and six fixes to the Sverm's colony.

v1.4.12 — the bat was never really there

Races of Valheim developer

Valheim has exactly one flight, and it is the debug-fly flag the developers use to move around their own game. The Aswid's bat has always flown on it. What nobody had read closely is what vanilla does with that flag: it treats the player as not really present. Six methods act on it, and between them they meant a bat could not be seen, heard, woken for, or hurt.

That, a night-only restriction that had never once been enforced, and Skadi's spells finally paying into a skill.