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        <title>Races of Valheim release notes</title>
        <link>https://wiki.aledanidev.ovh/release-notes</link>
        <description>Races of Valheim Blog</description>
        <lastBuildDate>Sat, 01 Aug 2026 00:00:00 GMT</lastBuildDate>
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        <item>
            <title><![CDATA[v1.3.6 — Skadi flight overhaul]]></title>
            <link>https://wiki.aledanidev.ovh/release-notes/v1-3-6</link>
            <guid>https://wiki.aledanidev.ovh/release-notes/v1-3-6</guid>
            <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The dragon forms fly properly now. Skadi's flight was rebuilt from a free-camera noclip]]></description>
            <content:encoded><![CDATA[<p>The dragon forms fly properly now. Skadi's flight was rebuilt from a free-camera noclip
into real aimed flight, timed forms finally expire on their own, and a severe multiplayer
bug that stacked thousands of dragon models on other players' clients is gone.</p>
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<h2 class="anchor anchorTargetStickyNavbar_a2Wa" id="skadi">Skadi<a href="https://wiki.aledanidev.ovh/release-notes/v1-3-6#skadi" class="hash-link" aria-label="Direct link to Skadi" title="Direct link to Skadi" translate="no">​</a></h2>
<ul>
<li class=""><strong>Flight overhaul.</strong> Your dragon form now flies <strong>wherever you aim</strong>, pitch included,
instead of the old free-camera noclip that needed Space and Ctrl to change altitude. Hold
<strong>W</strong> to power forward and climb; let go and you hold level for a couple of seconds before
settling into a natural glide.</li>
<li class="">Dragon forms now <strong>turn to face the direction they are actually flying</strong>, and touching
down mid-flight no longer leaves you sliding forward forever.</li>
<li class=""><strong>Timed forms finally expire on their own.</strong> Moder Form now honours its duration, and the
cooldown that could never trigger before now works. Both the remaining seconds and the
cooldown appear as a <strong>Moder trophy icon with a live countdown</strong> beside the minimap.</li>
<li class="">Fixed <strong>Freezing to Cold</strong> (Bonemass tier), which never did anything at all — Skadi's own
frost resistance made Valheim skip the cold check entirely. Mountains now correctly leave
you with Cold instead of Freezing.</li>
<li class="">The <strong>Cold Spell</strong> is now cast from chest height with a proper spellcasting gesture,
instead of a kick aimed at the ground.</li>
<li class=""><strong>Drake Form attacks</strong> unlock the moment you reach the Bonemass tier, rather than only
after transforming again.</li>
<li class=""><code>resetrace</code> now clears Skadi's aura and its frost bonuses when switching away from the
race.</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_a2Wa" id="multiplayer">Multiplayer<a href="https://wiki.aledanidev.ovh/release-notes/v1-3-6#multiplayer" class="hash-link" aria-label="Direct link to Multiplayer" title="Direct link to Multiplayer" translate="no">​</a></h2>
<ul>
<li class="">Fixed a severe bug where other players saw a transformed Skadi's dragon model <strong>respawn
every single frame</strong>, stacking thousands of copies and causing lag that only got worse and
never cleared on its own. The transformed player saw nothing wrong on their own screen.</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_a2Wa" id="general">General<a href="https://wiki.aledanidev.ovh/release-notes/v1-3-6#general" class="hash-link" aria-label="Direct link to General" title="Direct link to General" translate="no">​</a></h2>
<ul>
<li class="">Race abilities no longer fire while the <strong>map, inventory, a chest, the chat or a menu</strong> is
open, so clicking an item inside a container no longer swings your transformed attack.</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_a2Wa" id="documentation">Documentation<a href="https://wiki.aledanidev.ovh/release-notes/v1-3-6#documentation" class="hash-link" aria-label="Direct link to Documentation" title="Direct link to Documentation" translate="no">​</a></h2>
<ul>
<li class="">The Skadi progression list now states the keybind for each form, along with the flight
controls.</li>
</ul>
<p>See the full <a class="" href="https://wiki.aledanidev.ovh/docs/races/skadi">Skadi page</a> for the current kit.</p>]]></content:encoded>
            <category>Release</category>
            <category>Skadi</category>
            <category>Multiplayer</category>
            <category>Bugfix</category>
        </item>
        <item>
            <title><![CDATA[v1.3.5 — Blood magic executions]]></title>
            <link>https://wiki.aledanidev.ovh/release-notes/v1-3-5</link>
            <guid>https://wiki.aledanidev.ovh/release-notes/v1-3-5</guid>
            <pubDate>Fri, 31 Jul 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The Aswid's Vampiric Aura learns to finish what it starts, and the Skeleton finally stops]]></description>
            <content:encoded><![CDATA[<p>The Aswid's Vampiric Aura learns to finish what it starts, and the Skeleton finally stops
being nagged about food it cannot eat.</p>
<!-- -->
<h2 class="anchor anchorTargetStickyNavbar_a2Wa" id="aswid">Aswid<a href="https://wiki.aledanidev.ovh/release-notes/v1-3-5#aswid" class="hash-link" aria-label="Direct link to Aswid" title="Direct link to Aswid" translate="no">​</a></h2>
<ul>
<li class="">Added an <strong>execution mechanic</strong> to Blood Magic. Non-boss enemies that fall below <strong>20%
health</strong> inside the Vampiric Aura are instantly killed and automatically devoured.</li>
<li class="">The devour execution now respects the Aswid's custom stomach limitations, including
silently refreshing duplicate blinking buffs when all slots are occupied.</li>
<li class=""><strong>Dominate</strong> moved from the generic interact key (<code>E</code>) to a dedicated keybind (<code>K</code>), so
you stop accidentally enslaving things while trying to interact with the world.</li>
</ul>
<h2 class="anchor anchorTargetStickyNavbar_a2Wa" id="skeleton">Skeleton<a href="https://wiki.aledanidev.ovh/release-notes/v1-3-5#skeleton" class="hash-link" aria-label="Direct link to Skeleton" title="Direct link to Skeleton" translate="no">​</a></h2>
<ul>
<li class="">Removed the constant <em>"you could eat another bite"</em> message. It now only appears
occasionally, as a reminder of what the food of the living was like.</li>
</ul>]]></content:encoded>
            <category>Release</category>
            <category>Aswid</category>
            <category>Skeleton</category>
        </item>
        <item>
            <title><![CDATA[v1.3.4 — Aswid diet and lifesteal scaling]]></title>
            <link>https://wiki.aledanidev.ovh/release-notes/v1-3-4</link>
            <guid>https://wiki.aledanidev.ovh/release-notes/v1-3-4</guid>
            <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The Aswid's diet is refined, auto-devour becomes toggleable, and physical lifesteal now]]></description>
            <content:encoded><![CDATA[<p>The Aswid's diet is refined, auto-devour becomes toggleable, and physical lifesteal now
scales with progression.</p>
<!-- -->
<h2 class="anchor anchorTargetStickyNavbar_a2Wa" id="aswid">Aswid<a href="https://wiki.aledanidev.ovh/release-notes/v1-3-4#aswid" class="hash-link" aria-label="Direct link to Aswid" title="Direct link to Aswid" translate="no">​</a></h2>
<ul>
<li class=""><strong>Refined the diet.</strong> Restored Ashlands creatures — except undead ones like Charred and
Morgen — and enabled a <strong>4th stomach slot</strong> exclusively for Aswid prey.</li>
<li class="">Added a keybind (<code>I</code>) to <strong>toggle automatic devour</strong> on and off.</li>
<li class="">Fixed a bug where devouring a mob would fail if the player was still in an attack or
movement animation.</li>
<li class="">Added <strong>passive lifesteal scaling</strong>: you now heal for <strong>2% of physical damage dealt per
boss defeated</strong> (up to 14% at endgame), <strong>doubled at night</strong>.</li>
</ul>]]></content:encoded>
            <category>Release</category>
            <category>Aswid</category>
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