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23 posts tagged with "Aswid"

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v1.4.19 — your own height, and mobs that fight back

Races of Valheim developer

Five tester reports, and four of them turn out to be the same shape of bug: something the mod computes for everyone except the player it belongs to. The Trol's height existed on every screen but their own. The Fenrir's forms animated for everyone but the transformed player's onlookers. A truced mob took a hit personally and forgot about it one frame later.

v1.4.15 — what Valheim 1.0 quietly broke, and a radial menu

Races of Valheim developer

Valheim 1.0 added one extra value to the calls that put an item into a station, and changed how a mead barrel records what is in it. Neither is a large change. Between them they stopped every Bone Servant working, at every station in the game, and quietly took the Aswid's four-times fermentation away.

Alongside those: the radial menu, flight on a gamepad, and six fixes to the Sverm's colony.

v1.4.12 — the bat was never really there

Races of Valheim developer

Valheim has exactly one flight, and it is the debug-fly flag the developers use to move around their own game. The Aswid's bat has always flown on it. What nobody had read closely is what vanilla does with that flag: it treats the player as not really present. Six methods act on it, and between them they meant a bat could not be seen, heard, woken for, or hurt.

That, a night-only restriction that had never once been enforced, and Skadi's spells finally paying into a skill.

v1.4.5 — Claws become a skill, and Skadi stops fighting your own gear

Races of Valheim developer

Permanent claws were a standing annoyance disguised as a feature: an unremovable item sitting in a slot for the rest of the run, whether you wanted it in your hand or not. This release turns them into something you reach for instead of something you're stuck with — and fixes a race whose own frost resistance was quietly cancelling out the resistance you paid gold or a wolf pelt for.

v1.4.1 & v1.4.2 — the Sverm, the War Vulture, and a race station for everyone

Races of Valheim developer

Two versions at once, because only one of them actually shipped as its own number. v1.4.1 never got a manifest.json bump of its own — its commits rode inside the v1.4.2 release, so this post covers both under v1.4.2's real date. Where the two overlap below, that is why.

The tenth race, a flying mount, and every existing race gets something to build.

v1.3.11 — The Trenta

Races of Valheim developer

The ninth race arrives, and it is the first one that gets stronger by doing nothing at all. The Dvergur becomes the Dvergar, blood magic finally costs what it always claimed to, and "no skill loss" starts meaning no skill loss.