v1.4.9 — Factions gets an off switch
Factions can now be turned off — in two separate pieces, because the two halves fail differently — Serpent Meat stops being nearly worthless at the Fuling bench, and a Draugh can finally cook the stuff.
Factions can now be turned off — in two separate pieces, because the two halves fail differently — Serpent Meat stops being nearly worthless at the Fuling bench, and a Draugh can finally cook the stuff.
One fix, and it's a multiplayer-only one: the peace every race is supposed to have with part of the world was silently failing for anyone who wasn't the client hosting the mob.
Two versions at once, because only one of them actually shipped as its own number. v1.4.1
never got a manifest.json bump of its own — its commits rode inside the v1.4.2 release, so
this post covers both under v1.4.2's real date. Where the two overlap below, that is why.
The tenth race, a flying mount, and every existing race gets something to build.
Dragons get a sprint, a reverse gear and the ability to climb out of the sea. The Skeleton's progression finally does what its description has said all along. And three races stop being invisible to everyone but themselves.
The seventh race arrives, races stop being console-only to manage, Skadi's costs move off eitr entirely, and the Aswid's Vampiric Aura stops quietly halving its own damage.