v1.4.6 — race truces actually hold on a dedicated server
One fix, and it's a multiplayer-only one: the peace every race is supposed to have with part of the world was silently failing for anyone who wasn't the client hosting the mob.
One fix, and it's a multiplayer-only one: the peace every race is supposed to have with part of the world was silently failing for anyone who wasn't the client hosting the mob.
Two versions at once, because only one of them actually shipped as its own number. v1.4.1
never got a manifest.json bump of its own — its commits rode inside the v1.4.2 release, so
this post covers both under v1.4.2's real date. Where the two overlap below, that is why.
The tenth race, a flying mount, and every existing race gets something to build.
Every race can now be retuned without touching a line of code. Nine races are grouped into three factions that stop a slice of the world attacking you and let some of it trade with you instead. And two visual bugs that have been quietly wrong since their races shipped are fixed.
The ninth race arrives, and it is the first one that gets stronger by doing nothing at all. The Dvergur becomes the Dvergar, blood magic finally costs what it always claimed to, and "no skill loss" starts meaning no skill loss.