v1.4.9 — Factions gets an off switch
Factions can now be turned off — in two separate pieces, because the two halves fail differently — Serpent Meat stops being nearly worthless at the Fuling bench, and a Draugh can finally cook the stuff.
Factions can now be turned off — in two separate pieces, because the two halves fail differently — Serpent Meat stops being nearly worthless at the Fuling bench, and a Draugh can finally cook the stuff.
Three separate bugs were quietly erasing a Trol's 4th and 5th stomach slots every time the game reloaded, a faction truce was folding the moment an event or a raid started, and the Trol's own in-game compendium had been telling players about abilities a whole tier before they actually unlocked.
Two disarmed skeletons who work a station for you, and two cleanup bugs that had been leaving things behind: claws in your inventory, and basic materials off a faction merchant's shelf.
Two versions at once, because only one of them actually shipped as its own number. v1.4.1
never got a manifest.json bump of its own — its commits rode inside the v1.4.2 release, so
this post covers both under v1.4.2's real date. Where the two overlap below, that is why.
The tenth race, a flying mount, and every existing race gets something to build.
Every race can now be retuned without touching a line of code. Nine races are grouped into three factions that stop a slice of the world attacking you and let some of it trade with you instead. And two visual bugs that have been quietly wrong since their races shipped are fixed.