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21 posts tagged with "Fenrir"

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v1.5.0 — the mod speaks Italian, and anyone can teach it another language

Races of Valheim developer

A player asked for a way to translate the mod. Every text it shows now lives in plain JSON files instead of its code, and it ships in English and Italian. On the way, Valheim 1.0 turned out to be sorting two of the mod's stations into the wrong build menu, the Trol's True Form was switching itself off, and the Aswid's Eclipse had never worked at all.

v1.4.24 — the purple smoke, and eight other things that were silently missing

Races of Valheim developer

Players running certain magic mods kept reporting purple smoke around a Skeleton's burning skull. Chasing it turned up something larger than one bad effect: the mod asks the game for things by name, and nine of those names are not in Valheim at all. Each one failed without a word, which is why an item promised since 1.4 had never once dropped and a whole attack had never made a sound.

v1.4.19 — your own height, and mobs that fight back

Races of Valheim developer

Five tester reports, and four of them turn out to be the same shape of bug: something the mod computes for everyone except the player it belongs to. The Trol's height existed on every screen but their own. The Fenrir's forms animated for everyone but the transformed player's onlookers. A truced mob took a hit personally and forgot about it one frame later.

v1.4.18 — the shops that would not open, and a Fenrir at double speed

Races of Valheim developer

Valheim 1.0 added fields to every shop item, and a September hotfix changed how the game reads a gamepad's left stick. Both landed on this mod: the faction merchants could not open a shop window at all, and the Drake could not fly. Plus the Fenrir running at twice the speed it advertises, which has been true for a long time and nobody had measured.

v1.4.5 — Claws become a skill, and Skadi stops fighting your own gear

Races of Valheim developer

Permanent claws were a standing annoyance disguised as a feature: an unremovable item sitting in a slot for the rest of the run, whether you wanted it in your hand or not. This release turns them into something you reach for instead of something you're stuck with — and fixes a race whose own frost resistance was quietly cancelling out the resistance you paid gold or a wolf pelt for.

v1.4.1 & v1.4.2 — the Sverm, the War Vulture, and a race station for everyone

Races of Valheim developer

Two versions at once, because only one of them actually shipped as its own number. v1.4.1 never got a manifest.json bump of its own — its commits rode inside the v1.4.2 release, so this post covers both under v1.4.2's real date. Where the two overlap below, that is why.

The tenth race, a flying mount, and every existing race gets something to build.