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10 posts tagged with "Multiplayer"

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v1.4.23 — settings come from the server, and a Trol client can chop again

Races of Valheim developer

Two things, both about the difference between the machine an action happens on and the machine that decides what it means. A Trol's fists were being handed the boss bonus on the host's machine, where the hit does not belong to the local player. And every player's own config file was being read as truth, in a game where everyone has to agree on the numbers.

v1.4.19 — your own height, and mobs that fight back

Races of Valheim developer

Five tester reports, and four of them turn out to be the same shape of bug: something the mod computes for everyone except the player it belongs to. The Trol's height existed on every screen but their own. The Fenrir's forms animated for everyone but the transformed player's onlookers. A truced mob took a hit personally and forgot about it one frame later.

v1.4.12 — the bat was never really there

Races of Valheim developer

Valheim has exactly one flight, and it is the debug-fly flag the developers use to move around their own game. The Aswid's bat has always flown on it. What nobody had read closely is what vanilla does with that flag: it treats the player as not really present. Six methods act on it, and between them they meant a bat could not be seen, heard, woken for, or hurt.

That, a night-only restriction that had never once been enforced, and Skadi's spells finally paying into a skill.

v1.3.6 — Skadi flight overhaul

Races of Valheim developer

The dragon forms fly properly now. Skadi's flight was rebuilt from a free-camera noclip into real aimed flight, timed forms finally expire on their own, and a severe multiplayer bug that stacked thousands of dragon models on other players' clients is gone.