v1.3.11 — The Trenta
The ninth race arrives, and it is the first one that gets stronger by doing nothing at all. The Dvergur becomes the Dvergar, blood magic finally costs what it always claimed to, and "no skill loss" starts meaning no skill loss.
A published version of the mod.
View All TagsThe ninth race arrives, and it is the first one that gets stronger by doing nothing at all. The Dvergur becomes the Dvergar, blood magic finally costs what it always claimed to, and "no skill loss" starts meaning no skill loss.
The eighth race arrives, and it is the first one whose power has nothing to do with fighting. The Aswid's aura stops missing what is standing next to you, and transforming stops quietly spending your Guardian Power.
Returning from a monster form stops replaying the animation you see when you join a world, remote dragons finally move and stay in the air, Trols are the right size for everyone else, and the Aswid keeps what it has eaten through death.
The seventh race arrives, races stop being console-only to manage, Skadi's costs move off eitr entirely, and the Aswid's Vampiric Aura stops quietly halving its own damage.
The dragon forms fly properly now. Skadi's flight was rebuilt from a free-camera noclip into real aimed flight, timed forms finally expire on their own, and a severe multiplayer bug that stacked thousands of dragon models on other players' clients is gone.
The Aswid's Vampiric Aura learns to finish what it starts, and the Skeleton finally stops being nagged about food it cannot eat.
The Aswid's diet is refined, auto-devour becomes toggleable, and physical lifesteal now scales with progression.