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21 posts tagged with "Skadi"

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v1.4.12 — the bat was never really there

Races of Valheim developer

Valheim has exactly one flight, and it is the debug-fly flag the developers use to move around their own game. The Aswid's bat has always flown on it. What nobody had read closely is what vanilla does with that flag: it treats the player as not really present. Six methods act on it, and between them they meant a bat could not be seen, heard, woken for, or hurt.

That, a night-only restriction that had never once been enforced, and Skadi's spells finally paying into a skill.

v1.4.5 — Claws become a skill, and Skadi stops fighting your own gear

Races of Valheim developer

Permanent claws were a standing annoyance disguised as a feature: an unremovable item sitting in a slot for the rest of the run, whether you wanted it in your hand or not. This release turns them into something you reach for instead of something you're stuck with — and fixes a race whose own frost resistance was quietly cancelling out the resistance you paid gold or a wolf pelt for.

v1.4.1 & v1.4.2 — the Sverm, the War Vulture, and a race station for everyone

Races of Valheim developer

Two versions at once, because only one of them actually shipped as its own number. v1.4.1 never got a manifest.json bump of its own — its commits rode inside the v1.4.2 release, so this post covers both under v1.4.2's real date. Where the two overlap below, that is why.

The tenth race, a flying mount, and every existing race gets something to build.