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16 posts tagged with "Sverm"

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v1.4.15 — what Valheim 1.0 quietly broke, and a radial menu

Races of Valheim developer

Valheim 1.0 added one extra value to the calls that put an item into a station, and changed how a mead barrel records what is in it. Neither is a large change. Between them they stopped every Bone Servant working, at every station in the game, and quietly took the Aswid's four-times fermentation away.

Alongside those: the radial menu, flight on a gamepad, and six fixes to the Sverm's colony.

v1.4.5 — Claws become a skill, and Skadi stops fighting your own gear

Races of Valheim developer

Permanent claws were a standing annoyance disguised as a feature: an unremovable item sitting in a slot for the rest of the run, whether you wanted it in your hand or not. This release turns them into something you reach for instead of something you're stuck with — and fixes a race whose own frost resistance was quietly cancelling out the resistance you paid gold or a wolf pelt for.

v1.4.1 & v1.4.2 — the Sverm, the War Vulture, and a race station for everyone

Races of Valheim developer

Two versions at once, because only one of them actually shipped as its own number. v1.4.1 never got a manifest.json bump of its own — its commits rode inside the v1.4.2 release, so this post covers both under v1.4.2's real date. Where the two overlap below, that is why.

The tenth race, a flying mount, and every existing race gets something to build.