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v1.3.8 — Draugh, the Race Menu Ward, and a Skadi rebalance

Races of Valheim developer

The seventh race arrives, races stop being console-only to manage, Skadi's costs move off eitr entirely, and the Aswid's Vampiric Aura stops quietly halving its own damage.

New race — Draugh

The Draugh is the seventh playable race: an undead warrior of the swamps.

  • −20% blunt, slash and pierce damage taken; poison resistance. +50% from fire and spirit.
  • A diet of raw flesh, eyes, entrails and blood only — cooked food is rejected outright, and what you can eat lasts 50% longer than the cooked version would for anyone else.
  • Skeletons, draugr, ghosts and wraiths never attack you. Swamp crypts stop being fights.
  • A full eight-tier progression, ending with Zombie Ritual — a fatal blow leaves you a damage-immune ghost while your eitr drains — and Steal Their Breath, where a kill in that state restores 25% of your health and brings you back.

New — the Race Menu Ward

A buildable ward (2 Wood, Hammer → Misc, no crafting station) that manages your race without touching the console. One is placed near the sacrificial stones of every new world.

It lets you reset your race, and switch between the world's boss progression and a new personal progression stored on your character — which travels with you between servers instead of being tied to whichever world unlocked it. In personal mode, offer a boss's secondary drop to the ward to claim that boss's tier.

Aswid

  • Fixed a bug where the Vampiric Aura's Mist Form modifier halved its damage instead of doubling it. Base aura damage is also doubled, and Blood Magic now adds a flat bonus rather than a multiplier — up to +1 damage at level 100, regardless of the base.
  • The Greydwarf family is now edible. Greylings, Greydwarves, Brutes and Shamans all count as prey. Wood is back on the menu, boys.
  • The Auspex aura is far more visible. Revealed creatures now carry a real green light instead of a repurposed groundtorch effect, which was unreliable and often invisible.
  • Dominate moved from K to U.
  • Humanoid prey — Cultists, Fenrings, Fulings — now nourishes you for 20 minutes.

Skadi

  • Dragon melee never dealt any damage at all. Bite, claw and spin played an animation, charged eitr, and did nothing. Melee now sweeps for targets properly and costs nothing — it is the baseline attack that has to work at every tier.
  • Everything Skadi casts now runs on stamina instead of eitr. Eitr food only exists from the Mistlands on, while the Cold Spell unlocks at Eikthyr and the Drake at The Elder, so the old costs were either unpayable or silently ignored. Ranged volleys are charged per projectile — the sixty-shard breath no longer costs the same as a three-shard spit — and capped so the widest cast stays castable.
  • The Cold Spell stopped borrowing the Staff of Frost's damage, which handed out Mistlands numbers from Eikthyr and multiplied them by every shard. It now scales with progression, and the improved cast spreads one damage budget across its shards: wider, not stronger.
  • Suppressed the kick that played over every cast — it was Valheim's own secondary attack, bound to the same Middle Mouse button.
  • Airborne Moder keeps its ranged attack on Middle Mouse, as on the ground, with no left-hand attack in the air. The Skeleton Dragon's airborne branch is gone, since that form cannot fly.
  • Ability cooldowns now show on the HUD, each with its own icon and a live countdown.
  • Tier rebalance. Eikthyr was carrying three unlocks while later tiers carried little, so the Freezing-to-Cold conversion moves to Bonemass and eitr regeneration first appears at Yagluth with the improved Cold Spell. Eikthyr's old +20% eitr regen is dropped rather than relocated, since Yagluth already granted an undocumented +50%.
  • Filled in the compendium entry, which was still a placeholder.

General

  • The plugin version reported to BepInEx had been stuck at 1.3.2 for several releases. It now matches the packaged version.

Known issue

Remote Trol sizing and remote Skadi flight are still wrong in multiplayer. Other players see Trols scaled from their own progression rather than the Trol's, never see True Form, and see flying Skadi dragons sink to the terrain. Instrumentation is in place but the fix is not done. Your own view of your own character is unaffected — see Multiplayer.