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v1.4.20 — a refused building costs nothing

Races of Valheim developer

A tester noticed wood going missing. Building something your race is not allowed to build showed the refusal, stopped the building, and then charged you for it anyway — because Valheim takes the cost in a step that never heard about the refusal.

Plus a gamepad problem with the same shape: a Skadi who could barely build, because every piece she placed also cast a spell.

A refused race building still took your materials​

A non-Sverm trying the Brood Mound got "Only the Sverm can raise a hive." and lost 40 wood and 20 resin. The refusal stopped the piece from appearing; the charge happens separately.

Now a refused building costs nothing, stamina included. This covered every locked building in the mod: the Sverm hive and market (and the one-hive-per-area limit), the Skadi golem, the Dvergar contract bank and barrel, the Trenta Elder Root and the Trol totem.

On a gamepad the Skadi cast the Cold Spell every time she built​

The spell sits on the pad's secondary attack button, which Valheim also uses to remove pieces (Classic layout) or place them (Alt 2). Every piece built or removed also cast the spell and drained the stamina for it, which made building nearly impossible.

The spell no longer casts while you hold the hammer, hoe or cultivator — on the keyboard as well, where middle mouse is Remove.

The Cold Spell now casts bare-handed only on a pad​

The pad has no separate key for the spell, so with a weapon, shield, torch or tool in hand that button goes back to the item's own secondary attack, as it does in vanilla. Previously both fired together. Bare-handed, the spell casts without the unarmed kick.

Keyboard players are unaffected: the Cold Spell key works as before, and is still rebindable. See Gamepad and the radial menu.