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v1.4.21 — two Moders, both the wrong size

Races of Valheim developer

A tester brought a second Skadi along, turned into Moder, and found that each of them saw themselves correctly and the other one full-sized. That is the whole class of bug this release is about: a form built around the local player, with the remote copy left to guess.

Remote dragons were built at the prefab's raw scale​

The dragon forms' own size — Moder's shrink included — was only ever applied on the transformed player's own screen. Every other client built the remote copy at whatever scale the prefab ships with. The size is now part of what the form tells the network.

The dragons' attacks played no animation for onlookers​

The attack trigger was only ever set on the transforming player's own Animator, so everyone else saw the form fly, walk and idle but never actually swing or breathe. The trigger now reaches every other client too.

Sverm Ravager Strain was invisible to everyone but the player using it​

The whole form — the model, the hidden human body, the attacks — was built entirely around the local player and never told the ZDO it was active. Other players saw a Sverm standing still for the whole two minutes with no Brute in sight. It is now networked the same way the Skadi and Fenrir forms already are.

The Sverm's dorsal spines were mounted onto the face​

The crest was based at its mount bone and grown upward from there, which reached past the head once the Full Crest size (Queen tier on) came in. It is centred on the bone now, with a live Offset Y knob under [Sverm - Dorsal Spines] in Configuration Manager for any further nudging.

The spines are also 30% smaller: 0.45 m down to 0.315 m from Moder to the Queen, 0.8 m down to 0.56 m from the Queen on.