v1.4.6 — race truces actually hold on a dedicated server
One fix, and it's a multiplayer-only one: the peace every race is supposed to have with part of the world was silently failing for anyone who wasn't the client hosting the mob.
Race truces were reading the wrong copy of your race
Every race's own mob-truce check — Fenrir's wolves, the Aswid, the Draugh, the Trenta, the Sverm, and the Skadi/Fenrir/Dvergar hostility set that covers the Mountain's Drake — read the player's race from a local-only field, one that is only ever populated on the client that owns that particular character. On a dedicated server, or any time another player ended up owning a mob's AI instead of you, that field was empty, the check silently failed, and the "neutral" mob stayed hostile anyway. This is why Skadi players were seeing Drakes attack them even though the race page has always said otherwise.
Both hostility patches now read the race from the ZDO copy — the one that actually replicates over the network — and only fall back to the local field if the ZDO isn't available yet. Nothing about what each race is supposed to be at peace with changed; this just makes that peace hold up in a real multiplayer session instead of only on the host's own screen.