v1.5.14 — Fenrir eyes that glow at night, and adrenaline for every bite
A Fenrir's eyes now tell you when the beast is ready. Its forms finally build adrenaline on every hit, a Trenta with a full stomach can eat seeds again, and a handful of smaller fixes. The Discord has a new link: https://discord.gg/dW72ch6Sw5.
Fenrir night eyes
At night a Fenrir's eyes glow in the Fenring's own orange, the way a wolf's eyes catch the light. They glow faintly while no form can be taken, brightly when one is ready, and yellow when the Cultist is back from its cooldown. By day and in a beast form they stay dark, and other players see the same glow. Lexsonn suggested it as a quieter signal than the "Ready!" text.
Under Fenrir - Appearance each player can turn off the glow or the text, and set how bright
the two states are. See Night eyes.
Adrenaline in Fenrir forms
In Wolf, Ulv, Fenring and Cultist form only staggering an enemy built adrenaline. The meadows felt fine because those mobs stagger easily, but Lox, Tar, Brutes and Furlings gave almost nothing. Every claw and bite now counts like a weapon hit, and the Cultist's fire breath gives about one hit's worth per second. Thanks to lexsonn for the report and the clips.
Eating with a full stomach
With all three food slots full, a Trenta's seed did nothing when clicked, with no message. The same could happen to a Draugh's raw flesh and an Aswid's meals. They now follow the normal rule: replace the meal that has worn down the most once it is past half its time, or show the usual "too full" message. Thanks to ExpensiveMouse1700 for the report.
Smaller fixes
- Stamina bar: switching from Aswid or Draugh to a race with stamina no longer hides the stamina bar until you log out. Thanks to frogneel for the report.
- Furling size: other players now see a Furling at Furling size, not at full height.
- Legacy True Form reach: a big Trol's weapons hit as far as they reach, not at a human's range. The same goes for every race that grows.