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v1.5.15 — a leaner Skeleton, a resurrection that waits for the real deathblow

Races of Valheim developer

A Skeleton round. Less health in the early and middle game, an Auto-Resurrect that no longer fires on ordinary hits, and a key to switch Summon on Kill on and off.

Less health early on​

Over the last three months several players asked for this, most recently Jondar Korric: a Skeleton started at 75 max health, and for a race that never eats and never runs out of stamina that was a lot. The bonus over the base 25 is now:

TierBeforeNow
No bosses+50+25
Eikthyr+80+45
The Elder+110+65
Bonemass+140+90
Moder+170+125
Yagluth+200+165
The Queen+230+215
Fader+275+275

A fresh Skeleton starts at 50, the gap closes from Yagluth on, and Fader is unchanged at 300. Tell us on Discord how the middle tiers feel. See Progression.

Auto-Resurrect waits for the real deathblow​

Auto-Resurrect read the raw hit: before armour and blocking, with its poison and fire counted all at once. With good armour almost any blow looked lethal, so it fired at random and spent its cooldown for nothing. On a dedicated server it could also miss a real deathblow when the server or another player controlled the attacking mob. It now checks the damage that would actually land, on your own game. Thanks to akira for the report.

Summon on Kill on a key​

Press G to switch Summon on Kill off — "Raising... nevermore." — and again to bring it back: "Thy shall raise again." It's in the gamepad radial too. While it's on, a Raise the Dead icon shows in the status bar, and the choice is saved with your character. Thanks to akira for the idea.