v1.6.2 — eyes and controllers
A small release. The races' eyes finally sit right on female faces, and three things a controller player could not do now work: the Alfar's levitation, the Alfar's Geisli, and the Draugh's meal of bear meat (that one was no controller's fault).
Eyes
- On female characters, the glowing eyes of the Dvergar, Aswid and Sverm, and the Alfar's black eyes, used to land on the brow and seemed not to follow the head. They now sit on the face.
- The Dvergar's eyes are smaller.
- The Aswid's eyes are two small green points, and the eye smoke is off by default. Turn it back
on under
Aswid - Eyes>Eye Smoke. - The Alfar have new eyes: wide black almonds slanted up toward the temples, like the greys. They no longer trail behind the head when it moves.
The Alfar on a controller
Levitation read only the keyboard's Jump. Hold the pad's jump button in the air and you rise now. In the archon form the pad's jump and crouch buttons climb and descend.
Geisli is a beam you hold, and the radial menu can only press a key once, so a pad had no way to fire it. Every pad button is already taken in the game's default layout, so Geisli borrows the secondary attack, the way the Skadi's Cold Spell does: hold it with empty hands, or at any time in the archon form. With a weapon or tool in hand the button stays that item's. See Gamepad.
The Draugh's diet
Raw bear meat (from Bjorn), Asksvin tail and Bonemaw meat are now food for the Draugh. Raw Volture meat works too: the Draugh had it pointed at a cooked item that does not exist, so it was never edible.
Flight follows your keys
Flying as a Skadi drake or an Aswid bat read W, S and Shift directly. It now follows the movement and sprint keys you bound in the game's settings.
Thanks to lexsonn for the Draugh and controller reports.