v1.6.9 — hit your own kin again, and race attacks train their skills
Your blows land on your own faction again, grudges hold in multiplayer, and form attacks and powers train the skill they scale with. None of it was tested in game, so please report what you find.
Factions: you can hit your own kin again
Since Valheim 1.0, a player's hit passes through any creature the game calls friendly unless
PvP is on, and the faction truce called your whole faction friendly. Your blows did nothing, no
grudge started, and Grudge spreads to kin had nothing to spread. Hitting one of your own works
again, and it and its kin fight back. The truce still keeps them off you. Thanks to Joacwoo and
CrimsonAiro for the reports.
In multiplayer a creature now keeps its grudge when another player's game takes over running it,
and Grudge spreads to kin reaches kin another player's game is running. Every player needs
v1.6.9: a creature run by an older client behaves the old way.
See Factions.
Race attacks train their skills
Many attacks grew with a skill but gave no XP for it. Now an attack that lands on a creature gives the XP a weapon hit gives, and damage over time gives a share per second.
- Fenrir: Fenring, Cultist, Wolf and Ulv claws and bites train Unarmed; the Cultist's fire breath trains Elemental Magic.
- Skadi: the Drake forms' bites and claws train Unarmed.
- Trenta: the Muspell stomp trains Unarmed.
- Aswid: the Vampiric Aura slowly trains Blood Magic.
- Alfar: Geisli and Ljosstorm train Elemental Magic; the Sameining pulse trains it slowly.
Trenta: Purple Rain grows with Blood Magic
At level 100 Purple Rain heals and poisons for 40 more than its base 40, and a cast that reaches
anyone besides you trains Blood Magic. Two new keys under Trenta - Purple Rain set the bonus.
See Trenta.
Aswid: pukeberries empty the fourth stomach
Pukeberries emptied only the three vanilla food slots, so the Aswid's fourth meal stayed. It now goes like the others. Thanks to Joacwoo for the report.